So this content definitely doesn't qualify as a must-buy if you weren't entirely swayed by what Mania had to offer last year. More importantly, the remixed levels rarely feel better than the original campaign, with very little in the way of brand-new mechanics. This amount of new content is nothing to scoff at, but it lands somewhere in the space between "wholly new campaign" and "slightly tweaked stuff you already played." The best you'll find in some cases is an occasion to take advantage of a particular character-Tails' free flight, Mighty's ground-pound-to pick out a blink-and-you'll-miss-it shortcut or power-up. But many levels are only marginally remixed. Some levels have remarkably different paths, particularly the Mirage Saloon Zone, while a few include wholly new bosses. New enemies and transversal paths are immediately apparent in this level, and you'd be forgiven for thinking you're getting an entirely new Sonic game for a tiny upgrade price.īut Encore is funny about if, when, and how it doles out new terrain and content. ![]() This mode starts off on an interesting foot, because it opens with a radically remixed version of Mania's Green Hill Zone (the sunny, checkerboard-ground world that has been in approximately 4,000 Sonic games). ![]() The biggest addition is "Encore," a new single-player mode that asks players to swap between five characters on the fly while playing through remixed versions of the original game's levels.
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