![]() Chuzzle 2 features an arcade-style progression system, with several different goals. On December 18, 2018, Raptisoft independently published a sequel, Chuzzle 2, as a free-to-play app with removable ads on both iOS and Android. Pocket Gamer described Chuzzle Mobile as "the best mobile puzzler we've ever played", praising the game's "addictive" gameplay, as well as the game's overall look and feel. IGN felt that the title was very similar to existing "match three" offerings, although the "Mind Bender" mode does provide some measure of uniqueness. IGN reviewed the Java ME version of the game, concluding their review with a score of 7.9 out of 10. In a brief review, PC Magazine called Chuzzle "addictive", giving the game a score of 4 out of 5. Examples include "Chuzzbomber", awarded for exploding 1,000 Duplo Chuzzles, and "Speed Master", awarded for clearing levels in Speed Chuzzle without getting a lock. Various trophies are awarded to the player for certain accomplishments in the game. The game mode is endless, and unlike the other game modes, progress is not saved. The game mode is a nod to PopCap's Bejeweled, and features gems from Diamond Mine, the first version of Bejeweled. BeChuzzed: A secret game mode that is unlocked by obtaining the Triple Combo!, Brainiac, Puzzler, Ten Grand! and Seven at Once! trophies and viewing each trophy in a specific order.Finishing at least three puzzles will allow the player to advance to the next level. Mind Bender features 20 levels, each with 5 puzzles. Mind Bender: Unlike the other game modes, Mind Bender involves attempting to line up Chuzzles to match the game board with the preset pattern shown on the left side of the screen.Instead of leveling up, filling the flask generates a Chuzzle that serves as a trinket. Zen Chuzzle: Zen Chuzzle is an endless game mode, where no locks appear.In later levels, the lock timer will increase faster. If the lock timer fills completely, a lock will appear on the game board. Popping Chuzzles depletes the lock timer. The lock timer fills while the player does not pop Chuzzles. ![]()
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